AI Insights · Timothy · October 2021
Top 5 Motorcycle Games on Android in El Salvador Q3 2021
Discover how the top 5 motorcycle games performed on the Android platform in El Salvador during Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the performance of the top five motorcycle games on the Android platform in El Salvador showcased varying trends in downloads, revenue, and active users. Here's a detailed look at each app's performance, based on data from Sensor Tower.
Real Bike Racing saw a significant fluctuation in weekly downloads, starting at approximately 7K in late June and peaking at around 9.9K in mid-July. However, downloads gradually declined to about 3.7K by the end of September. The game experienced a similar trend in active users, beginning with 20.8K in late June and reaching a high of 29K in mid-July before dropping to 12.3K by the end of the quarter. Weekly revenue was minimal, peaking at $10 in mid-July.
Bike Race:Motorcycle Games had a relatively stable performance in downloads, with a notable spike to 4.6K in the last week of September. Active users followed a similar pattern, maintaining around 3.5K to 3.9K throughout the quarter and surging to 15.4K in the final week. The game did not generate any revenue during this period.
Ultimate Motorcycle Simulator experienced a steady decline in weekly downloads, starting at 565 in late June and dropping to 290 by the end of September. Active users mirrored this trend, decreasing from 999 in late June to 597 by the end of the quarter. No revenue was reported for this game.
Ricky Zoom™ had a modest performance in terms of weekly downloads, ranging from 39 to 324 throughout the quarter. Active users saw a slight increase, starting at 316 in late June and reaching 373 in late August before settling at 241 by the end of September. Similar to other games, Ricky Zoom™ did not report any revenue.
Xtreme Motorbikes showed a gradual increase in weekly downloads, beginning at 100 in late June and peaking at 209 in mid-September. Active users also increased steadily, from 491 in late June to 794 in mid-September, before slightly dropping to 682 by the end of the quarter. This game did not generate any revenue during the observed period.
For more detailed insights and data, visit Sensor Tower.